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Update: I have now created a wiki for developer discussion.
The URL is:
Please read the 'how to use' link before editing and follow the guidelines for this particular wiki!
http://fairdice.sourceforge.net/cgi-bin/discuss.pl?SoftwareDevelopment
Architecture
Should we be going for a client-server setup? Or should it be something peer-peer?
Coding Standards
To be discussed when there are more developers on the team.
I suspect we ought to have a project standard config file
for an indent program, which must be applied to all .c and .h
files before checkin.
Coding Reviews / Discussion
Being relatively new to C (I've done more Java, Perl, Python and LISP)
there are a number of areas of the code I didn't go into in detail, in
the cause of getting out a spike / an alpha version quickly that crypto
reviews could play around with while the code base then gets done
properly at industrial strength.
Memory
I tried to get DMalloc to work, and failed abysmally. I'd like to
move most of the objects over to using a factory pattern that allows
re-use and keeps track of the memory management for each object. Throw
in making handlers more generic, and create a memory free handler for
each object (perhaps in a parent wrapper). Suggestions?
Threading and Error handling
I don't know quite where I am going with signals and passing thrown
errors between thread contexts. I've written some error handling
code, but it is not widely used (I printf instead) pending working
out how I actually want it to go. Suggestions?
User interface
While admittedly the user and host apps are just dummies, it would
be nice to have a pair that actually have user interfaces and play
a game, as a demonstration. Something that could be taken to gaming
trade shows by the outreach team, and shown to non-technical people.
Suggestions?
(TOP)(UP)