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Functions |
int | frdiClientGameIsAllowed (frdi_client_app *self, frdi_client_game *game, char *prefix) |
void | frdiClientGameRevealUsertext (frdi_client_app *self, frdi_client_game *game) |
void | frdiClientGameRegisterDigest (frdi_client_app *self, frdi_client_game *game, char *response) |
void | frdiClientGameVerifyDigest (frdi_client_app *self, frdi_client_game *game, char *response) |
int | frdiClientGameCountUsertexts (frdi_client_app *self, frdi_client_game *game) |
int | frdiClientGameCountDigests (frdi_client_app *self, frdi_client_game *game) |
char * | frdiClientGameCalculateRange (frdi_client_app *self, frdi_client_game *game) |
void | frdiClientGameVerifyOutput (frdi_client_app *self, frdi_client_game *game) |
void | frdiClientGameReceiveServer (frdi_client_app *self, frdi_client_game *game, char *str) |
void | frdiClientGameReceiveUser (frdi_client_app *self, frdi_client_game *game, char *str) |
frdi_client_game * | frdiClientGameNew (frdi_client_app *self, char *game_id) |
void | frdiClientGameLog (frdi_client_app *self, frdi_client_game *game, char *str) |
void | frdiClientGameFinish (frdi_client_app *self, frdi_client_game *game) |
char * | frdiClientGameReport (frdi_client_app *self, frdi_client_game *game) |
char * | frdiClientGameDescribe (frdi_client_app *self, frdi_client_game *game) |