#include "frdi_client.h"
Functions | |
frdi_client_server * | frdiClientGetServerForLink (frdi_client_app *self, frdi_client_user *user, char *link_id) |
void | frdiClientUserMessageRecieve (frdi_client_app *self, frdi_client_user *user, frdi_message *message) |
void | frdiClientServerMessageRecieve (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientUserMsU (frdi_client_app *self, frdi_client_user *user, frdi_message *old_message) |
void | frdiClientServerMsU (frdi_client_app *self, frdi_client_server *server, frdi_message *old_message) |
void | frdiClientTellServerStop (frdi_client_app *self, frdi_client_server *server) |
void | frdiClientTellUserStop (frdi_client_app *self, frdi_client_user *user) |
void | frdiClientTellAllStop (frdi_client_app *self) |
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the correct replacelent for frdiClientGetServerForUser( link_id is of form "foo:123 ^ bar:123" |
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recieve a message from a user-client connection D Description F Find G Game K Keepalive L Link R Remote U Unknown |
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recieve a message from a client-server connection D Description G Game K Keepalive L Link M Mode R Remote U Unknown V Version |
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send a U type message along a client-user connection |
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send a U type message along a client-server connection |
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tell a server connection that they are closing |
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tell a user connections (and related server connections) that they are closing |
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tell all connections (server and user) that they are closing |