#include "frdi_client.h"
Functions | |
void | frdiClientServerMrD (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientServerMrG (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientGameSendServer (frdi_client_app *self, frdi_client_game *game, char *str) |
void | frdiClientServerMrK (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientServerMrL (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientServerMrM (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientServerMrR (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientServerMrU (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientServerMrV (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message) |
void | frdiClientServerMrE (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message, char c) |
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Fairdice Client-Server connection message receive : Description CHALLENGE : D is <description> RESPONSE : none ACTION : set description of server CHALLENGE : D request RESPONSE : D is <description> or RESPONSE : D null ACTION : none |
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Fairdice Client-Server connection message receive : Game CHALLENGE : G <gamestr> <seperator> <data> RESPONSE : varies ACTION : parse <gamestr> into a frdi_client_game object. pass on to further method |
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Send str back to the server as a game message |
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Fairdice Client-Server connection message receive : Keepalive CHALLENGE : K null RESPONSE : none ACTION : none CHALLENGE : K ping request <integer> RESPONSE : K ping response <integer> ACTION : none CHALLENGE : K ping response <integer> RESPONSE : none ACTION : record ping delay CHALLENGE : K time request RESPONSE : K time response <timestamp> ACTION : none CHALLENGE : K time response <timestamp> RESPONSE : none ACTION : synch time |
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Fairdice Client-Server connection message receive : Link CHALLENGE : L opening RESPONSE : L opened ACTION : none CHALLENGE : L opened RESPONSE : none ACTION : none CHALLENGE : L closing RESPONSE : L closed ACTION : close this end of link CHALLENGE : L closed RESPONSE : none ACTION : close this end of link |
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Fairdice Client-Server connection message receive : Mode CHALLENGE : M auth <data> RESPONSE : varies ACTION : pass on to authentication negotiation method CHALLENGE : M encrypt <data> RESPONSE : varies ACTION : pass on to encryption negotiation method CHALLENGE : M encode <data> RESPONSE : varies ACTION : pass on to data encoding negotiation method |
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Fairdice Client-Server connection message receive : Remote CHALLENGE : R <data> RESPONSE : none ACTION : pass on verbatim along the user (keeping the R prefix) |
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Fairdice Client-Server connection message receive : Unknown CHALLENGE : U null RESPONSE : none ACTION : report the error CHALLENGE : U <verbatim copy of message server got from us> RESPONSE : none ACTION : report the error |
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Fairdice Client-Server connection message receive : Version CHALLENGE : V request RESPONSE : V offer <number selection> ACTION : none CHALLENGE : V offer <number selection> RESPONSE : V select <number> or RESPONSE : V unsupported ACTION : none CHALLENGE : V select <number> RESPONSE : none or RESPONSE : V unsupported ACTION : none where <number> is a positive integer identifying a specific version of the client-server link protocol. where <number range> is "<number>-<number>" where <number selection> is a comma seperated list of <number> and or <number range> for example 1,3-5,7 |
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Fairdice Client-Server connection message receive : A Mystery CHALLENGE : <unparsable> RESPONSE : U <unparsable> ACTION : report the error |