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frdi_client_smr.c File Reference

server message receive More...

#include "frdi_client.h"

Functions

void frdiClientServerMrD (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message)
void frdiClientServerMrG (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message)
void frdiClientGameSendServer (frdi_client_app *self, frdi_client_game *game, char *str)
void frdiClientServerMrK (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message)
void frdiClientServerMrL (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message)
void frdiClientServerMrM (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message)
void frdiClientServerMrR (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message)
void frdiClientServerMrU (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message)
void frdiClientServerMrV (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message)
void frdiClientServerMrE (frdi_client_app *self, frdi_client_user *user, frdi_client_server *server, frdi_message *message, char c)


Detailed Description

server message receive

Author:
Douglas Reay <douglas-legal@reay.org>
Warning:

Function Documentation

void frdiClientServerMrD frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message
 

Fairdice Client-Server connection message receive : Description CHALLENGE : D is <description> RESPONSE : none ACTION : set description of server

CHALLENGE : D request RESPONSE : D is <description> or RESPONSE : D null ACTION : none

void frdiClientServerMrG frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message
 

Fairdice Client-Server connection message receive : Game

CHALLENGE : G <gamestr> <seperator> <data> RESPONSE : varies ACTION : parse <gamestr> into a frdi_client_game object. pass on to further method

void frdiClientGameSendServer frdi_client_app *    self,
frdi_client_game *    game,
char *    str
 

Send str back to the server as a game message

void frdiClientServerMrK frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message
 

Fairdice Client-Server connection message receive : Keepalive

CHALLENGE : K null RESPONSE : none ACTION : none

CHALLENGE : K ping request <integer> RESPONSE : K ping response <integer> ACTION : none

CHALLENGE : K ping response <integer> RESPONSE : none ACTION : record ping delay

CHALLENGE : K time request RESPONSE : K time response <timestamp> ACTION : none

CHALLENGE : K time response <timestamp> RESPONSE : none ACTION : synch time

void frdiClientServerMrL frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message
 

Fairdice Client-Server connection message receive : Link

CHALLENGE : L opening RESPONSE : L opened ACTION : none

CHALLENGE : L opened RESPONSE : none ACTION : none

CHALLENGE : L closing RESPONSE : L closed ACTION : close this end of link

CHALLENGE : L closed RESPONSE : none ACTION : close this end of link

void frdiClientServerMrM frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message
 

Fairdice Client-Server connection message receive : Mode

CHALLENGE : M auth <data> RESPONSE : varies ACTION : pass on to authentication negotiation method

CHALLENGE : M encrypt <data> RESPONSE : varies ACTION : pass on to encryption negotiation method

CHALLENGE : M encode <data> RESPONSE : varies ACTION : pass on to data encoding negotiation method

void frdiClientServerMrR frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message
 

Fairdice Client-Server connection message receive : Remote

CHALLENGE : R <data> RESPONSE : none ACTION : pass on verbatim along the user (keeping the R prefix)

void frdiClientServerMrU frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message
 

Fairdice Client-Server connection message receive : Unknown

CHALLENGE : U null RESPONSE : none ACTION : report the error

CHALLENGE : U <verbatim copy of message server got from us> RESPONSE : none ACTION : report the error

void frdiClientServerMrV frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message
 

Fairdice Client-Server connection message receive : Version

CHALLENGE : V request RESPONSE : V offer <number selection> ACTION : none

CHALLENGE : V offer <number selection> RESPONSE : V select <number> or RESPONSE : V unsupported ACTION : none

CHALLENGE : V select <number> RESPONSE : none or RESPONSE : V unsupported ACTION : none

where <number> is a positive integer identifying a specific version of the client-server link protocol.

where <number range> is "<number>-<number>"

where <number selection> is a comma seperated list of <number> and or <number range>

for example 1,3-5,7

void frdiClientServerMrE frdi_client_app *    self,
frdi_client_user *    user,
frdi_client_server *    server,
frdi_message *    message,
char    c
 

Fairdice Client-Server connection message receive : A Mystery

CHALLENGE : <unparsable> RESPONSE : U <unparsable> ACTION : report the error


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