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frdi_client_umr.c File Reference

user message receive More...

#include "frdi_client.h"

Functions

void frdiClientUserMrD (frdi_client_app *self, frdi_client_user *user, frdi_message *message)
void frdiClientUserMrF (frdi_client_app *self, frdi_client_user *user, frdi_message *message)
void frdiClientUserMrG (frdi_client_app *self, frdi_client_user *user, frdi_message *message)
void frdiClientGameSendUser (frdi_client_app *self, frdi_client_game *game, char *str)
void frdiClientUserMrK (frdi_client_app *self, frdi_client_user *user, frdi_message *message)
void frdiClientUserMrL (frdi_client_app *self, frdi_client_user *user, frdi_message *message)
void frdiClientUserMrR (frdi_client_app *self, frdi_client_user *user, frdi_message *message)
void frdiClientUserMrU (frdi_client_app *self, frdi_client_user *user, frdi_message *message)
void frdiClientUserMrE (frdi_client_app *self, frdi_client_user *user, frdi_message *message, char c)


Detailed Description

user message receive

Author:
Douglas Reay <douglas-legal@reay.org>
Warning:

Function Documentation

void frdiClientUserMrD frdi_client_app *    self,
frdi_client_user *    user,
frdi_message *    message
 

Fairdice User-Client connection message receive : Description CHALLENGE : D is <description> RESPONSE : none ACTION : set description of user

CHALLENGE : D request RESPONSE : D is <description> or RESPONSE : D null ACTION : none

void frdiClientUserMrF frdi_client_app *    self,
frdi_client_user *    user,
frdi_message *    message
 

Fairdice User-Client connection message receive : Find CHALLENGE : F set user <userstr> CHALLENGE : F set secret <secret> CHALLENGE : F set server <serverstr> CHALLENGE : F set host <hoststr> RESPONSE : none ACTION : register the string ready for a connection attempt

CHALLENGE : F connect RESPONSE : F yes or RESPONSE : F no or RESPONSE : F no <message> ACTION : connect to the server (and host if specified)

CHALLENGE : F shutdown RESPONSE : none ACTION : stop the listener, close the application

void frdiClientUserMrG frdi_client_app *    self,
frdi_client_user *    user,
frdi_message *    message
 

Fairdice User-Client connection message receive : Game

CHALLENGE : G <gamestr> <seperator> <data> RESPONSE : varies ACTION : parse <gamestr> into a frdi_client_game object. pass on to further method

void frdiClientGameSendUser frdi_client_app *    self,
frdi_client_game *    game,
char *    str
 

Send str back to the user as a game message

void frdiClientUserMrK frdi_client_app *    self,
frdi_client_user *    user,
frdi_message *    message
 

Fairdice User-Client connection message receive : Keepalive

CHALLENGE : K null RESPONSE : none ACTION : none

CHALLENGE : K ping request <integer> RESPONSE : K ping response <integer> ACTION : none

CHALLENGE : K ping response <integer> RESPONSE : none ACTION : record ping delay

CHALLENGE : K time request RESPONSE : K time response <timestamp> ACTION : none

CHALLENGE : K time response <timestamp> RESPONSE : none ACTION : synch time

void frdiClientUserMrL frdi_client_app *    self,
frdi_client_user *    user,
frdi_message *    message
 

Fairdice User-Client connection message receive : Link

CHALLENGE : L opening RESPONSE : L opened ACTION : none

CHALLENGE : L opened RESPONSE : none ACTION : none

CHALLENGE : L closing RESPONSE : L closed ACTION : close this end of link

CHALLENGE : L closed RESPONSE : none ACTION : close this end of link

void frdiClientUserMrR frdi_client_app *    self,
frdi_client_user *    user,
frdi_message *    message
 

Fairdice User-Client connection message receive : Remote

CHALLENGE : R <data> RESPONSE : none ACTION : pass on verbatim along to the client (keeping the R prefix)

void frdiClientUserMrU frdi_client_app *    self,
frdi_client_user *    user,
frdi_message *    message
 

Fairdice User-Client connection message receive : Unknown

CHALLENGE : U null RESPONSE : none ACTION : report the error

CHALLENGE : U <verbatim copy of message server got from us> RESPONSE : none ACTION : report the error

void frdiClientUserMrE frdi_client_app *    self,
frdi_client_user *    user,
frdi_message *    message,
char    c
 

Fairdice User-Client connection message receive : A Mystery

CHALLENGE : <unparsable> RESPONSE : U <unparsable> ACTION : report the error


Generated on Wed Aug 18 13:23:51 2004 for Project Fairdice by doxygen1.2.18