#include "frdi_dummy_user.h"
Functions | |
void | frdiUserHostMessageReceive (frdi_user_app *self, frdi_user_client *client, frdi_message *message) |
void | frdiUserClientMrD (frdi_user_app *self, frdi_user_client *client, frdi_message *message) |
void | frdiUserClientMrF (frdi_user_app *self, frdi_user_client *client, frdi_message *message) |
void | frdiUserClientMrG (frdi_user_app *self, frdi_user_client *client, frdi_message *message) |
void | frdiUserGameSendClient (frdi_user_app *self, frdi_user_game *game, char *str) |
void | frdiUserClientMrK (frdi_user_app *self, frdi_user_client *client, frdi_message *message) |
void | frdiUserClientMrL (frdi_user_app *self, frdi_user_client *client, frdi_message *message) |
void | frdiUserClientMrR (frdi_user_app *self, frdi_user_client *client, frdi_message *message) |
void | frdiUserClientMrU (frdi_user_app *self, frdi_user_client *client, frdi_message *message) |
void | frdiUserClientMrE (frdi_user_app *self, frdi_user_client *client, frdi_message *message, char c) |
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We have received a message from the host! |
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Fairdice User-Client connection message receive : Description CHALLENGE : D is <description> RESPONSE : none ACTION : set description of client CHALLENGE : D request RESPONSE : D is <description> or RESPONSE : D null ACTION : none |
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Fairdice User-Client connection message receive : Find CHALLENGE : F yes RESPONSE : none ACTION : we are now connected CHALLENGE : F no RESPONSE : none ACTION : connection attempt failed CHALLENGE : F no <message> RESPONSE : none ACTION : connection attempt failed - report error |
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Fairdice User-Client connection message receive : Game CHALLENGE : G <gamestr> <seperator> <data> RESPONSE : varies ACTION : parse <gamestr> into a frdi_user_game object. pass on to further method |
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Send str back to the client as a game message |
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Fairdice User-Client connection message receive : Keepalive CHALLENGE : K null RESPONSE : none ACTION : none CHALLENGE : K ping request <integer> RESPONSE : K ping response <integer> ACTION : none CHALLENGE : K ping response <integer> RESPONSE : none ACTION : record ping delay CHALLENGE : K time request RESPONSE : K time response <timestamp> ACTION : none CHALLENGE : K time response <timestamp> RESPONSE : none ACTION : synch time |
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Fairdice User-Client connection message receive : Link CHALLENGE : L opening RESPONSE : L opened ACTION : none CHALLENGE : L opened RESPONSE : none ACTION : none CHALLENGE : L closing RESPONSE : L closed ACTION : close this end of link CHALLENGE : L closed RESPONSE : none ACTION : close this end of link |
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Fairdice User-Client connection message receive : Remote CHALLENGE : R <data> RESPONSE : none ACTION : this is a message sent to us by a host |
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Fairdice User-Client connection message receive : Unknown CHALLENGE : U null RESPONSE : none ACTION : report the error CHALLENGE : U <verbatim copy of message server got from us> RESPONSE : none ACTION : report the error |
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Fairdice User-Client connection message receive : A Mystery CHALLENGE : <unparsable> RESPONSE : U <unparsable> ACTION : report the error |